
12 June 2011
Self Fulfilling Prophecy: Make your own Prophecy for the future.

09 June 2011
Attitude to work: The flow of energy.

Reality TV: The reality behind the reality.
[caption id="" align="alignleft" width="352" caption="reality-tv-event-television"]
[/caption] Pondering over shows such as "Survivor", "Master Chef", "RTA", and "Customs" bought some enlightening thoughts about the lives we live. As I have made postings about the decisions we make, and the fight we have between being reactionary creatures, and that of being a being of awareness. Reality TV is a tool driven by the collective conscience to show us that we have the power to make our reality. I was watching Customs, and when you look at the drama that befalls the people coming into the country, it is well known that these people that get caught with drugs or illegal items make some stupid decisions. Now that you read this, it all seems very simple and one really needs to be blind not to see the message. But I find it interesting to discuss it. So a person takes a journey, making a decision long be for the journey starts to try to smuggle drugs, tobacco, or one's self into a new land. This is akin to the hero's journey, but decisions and the thought behind those decisions have power to change or make your reality. The decision to take a known risk is a gamble and when one looses the consequences will be inevitable. Though separated in time each person is aware of their own doing and undoing. Some think that it is all a game and is played as so, though the game player becomes the character that they betray. Thus a peaceful person playing the game as a vengeful one will become vengeful and fight to come back to peace once they come back to their own world. But if the person deceits for personal gain, deceit was in the being from long before the decision was taken, but is the person deceiving one's self. This is because we are the person that we are being, and once a behaviour is put into practice is defines us at that time and follows us in the decisions we made during a time of deception. For each of us is still haunted by the ripples of those actions through time. This is why when a person spent some time in jail when young, find it difficult to travel to other countries years later.

Computer Games: Constructive Verses Destructive
I have addressed how we have used computer games and TV in a destructive way, by introducing violence to children at an early age, influencing the chilled to be violent. Now I better state why I say "we" in that previous sentence, we are the people that made the game or TV show, we are the people purchase their product, we are the people that perpetuate the joy of violence. It is by giving reward to those that make the product, through the purchasing of their product, do we say in one voice "Violence is Good for all of us". I also distinguish that violence is that causes harm either simulated on a computer game or shown on TV, furthermore violence is also seen as causing emotional harm through competition in the looser. We are teaching our children to be violent by these games and TV shows, thus teaching them the opposite to what we would like to see in society. Today I saw on TV that a new computer game system has been manufactured, expanding the experience of the game. In the same news sample, the announcer stated that the sale of gaming systems have dropped and this new system was the answer to increase sales and profits for the company. It is by seeing this information on TV that drove me to think about this posting on my blog and to ask a simple question. How can this technology be used in a constructive and not destructive way. A game that fulfils this has already been available for some years now, but the price of this game is vast and out of the reach to even some wealthy people, but if it would be incorporated in the popular game systems the price would be low enough for almost everyone that already have game systems. The game is called Mindball, please watch this youtube video showing the game that uses a head band as the computer interface. httpv://www.youtube.com/watch?v=oBeGv_x4Tbs&feature=related The home page for the Mindball game is http://www.mindball.se/ I remember watching Star Trek Deep space Nine, Dax, one of the characters in the show is meditating, and the depth of her meditation is shown via a computer representation. I think the episode name is "A Man Alone", I tried to look for a youtube clip showing the meditation, but cannot find it, sorry. Woo Hoo Found it http://www.youtube.com/watch?v=ZP2NVMmG_i4 We have the technology to monitor our body to give Bio-feedback to show us when we are stressed, lying, nervure, or relaxed. Psychologists use this technology to measure physical responses in their studies. Why can we not use this technology in the games we use to help us exercise our capabilities to relax, meditate, and enhance inner peace. I see a game that one or more people can connect to a computer that measures our brain waves, respiration, heart rate, and skin conductivity to have health competition on the ability to meditate, relax, or reduction in stress. Could you image what a school play ground with children interacting that all have used this type of game, and have fun playing this game? What you would see are 200 plus children all having exercised piece and relaxation, each showing off about what level they got to. The children would be emulating the game they have been playing. Because that is what we have today, a play ground in a school, full of children emulating the games they play now, full of violence. I find it strange that when a adult has problems with aggression and stress, we advise them to take Yoga or go to mediation classes, yet we do not do that with out children. Why is this? Judging from what can be observed, is that we must want aggressive and violent children, then latter all the mental health hospitals and psychologists can justify their business by catering for all the people that have never been able to relax. We treat the damage that we given the children, thinking that we are loving them with these toys. So why can we not adapt such bio-feedback devises to game systems like the WII or your home PC? To really answer that question, first we should ask, is there money in it for the companies to create such a game? And the second question is, is there any reason why others would want to stop such a game to be around and for what reason? Wii U new game httpv://www.youtube.com/watch?v=82O42moihL4 I have found that Apple has come up with a device that already addresses that what I have just typed. I had typed all this above, but in the process of posting this to the blog I went looking for a suitable picture that sums up the posting I found the web page (http://www.plxwave.com/) that sells just a device for you to help you deepen meditation, but it is not a game for children, sorry to say.
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